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Portal:Myths

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The Myths Portal

1929 Belgian banknote, depicting Ceres, Neptune and caduceus
Ballads of bravery (1877) part of Arthurian mythology

Myth is a genre of folklore consisting primarily of narratives that play a fundamental role in a society. For scholars, this is very different from the vernacular usage of the term "myth" that refers to a belief that is not true. Instead, the veracity of a myth is not a defining criterion.

Myths are often endorsed by religious (when they are closely linked to religion or spirituality) and secular authorities. Many societies group their myths, legends, and history together, considering myths and legends to be factual accounts of their remote past. In particular, creation myths take place in a primordial age when the world had not achieved its later form. Origin myths explain how a society's customs, institutions, and taboos were established and sanctified. National myths are narratives about a nation's past that symbolize the nation's values. There is a complex relationship between recital of myths and the enactment of rituals. (Full article...)

Engraving depicting four anthropomorphic deities and two animals
Akkadian cylinder seal dating to c. 2300 BC, depicting the deities Inanna, Utu, Enki, and Isimud

Deities in ancient Mesopotamia were almost exclusively anthropomorphic. They were thought to possess extraordinary powers and were often envisioned as being of tremendous physical size. The deities typically wore melam, an ambiguous substance which "covered them in terrifying splendor" and which could also be worn by heroes, kings, giants, and even demons. The effect that seeing a deity's melam has on a human is described as ni, a word for the "physical creeping of the flesh". Both the Sumerian and Akkadian languages contain many words to express the sensation of ni, including the word puluhtu, meaning "fear". Deities were almost always depicted wearing horned caps, consisting of up to seven superimposed pairs of ox-horns. They were also sometimes depicted wearing clothes with elaborate decorative gold and silver ornaments sewn into them.

The ancient Mesopotamians believed that their deities lived in Heaven, but that a god's statue was a physical embodiment of the god himself. As such, cult statues were given constant care and attention and a set of priests were assigned to tend to them. These priests would clothe the statues and place feasts before them so they could"eat". A deity's temple was believed to be that deity's literal place of residence. The gods had boats, full-sized barges which were normally stored inside their temples and were used to transport their cult statues along waterways during various religious festivals. The gods also had chariots, which were used for transporting their cult statues by land. Sometimes a deity's cult statue would be transported to the location of a battle so that the deity could watch the battle unfold. The major deities of the Mesopotamian pantheon were believed to participate in the "assembly of the gods", through which the gods made all of their decisions. This assembly was seen as a divine counterpart to the semi-democratic legislative system that existed during the Third Dynasty of Ur (c. 2112 BC – c. 2004 BC). (Full article...)

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Tammas flees the nuckelavee
The nuckelavee chasing an islander, painting by James Torrance (1859–1916).

The nuckelavee ( /nʌklɑːˈv/) or nuckalavee is a horse-like demon from Orcadian folklore that combines equine and human elements. It resembles a fleshless human head, torso, and arms longer than normal coming out of a fleshless horse's back at the point where a horse rider would usually sit as the horse body also sports one eye and fins on its legs. British folklorist Katharine Briggs called it "the nastiest" of all the demons of Scotland's Northern Isles. The nuckelavee's breath was thought to wilt crops and sicken livestock and the creature was held responsible for droughts and epidemics on land despite being predominantly a sea-dweller.

A graphic description of the nuckelavee as it appears on land was given by an islander who claimed to have had a confrontation with it, but accounts describing the details of the creature's appearance are inconsistent. In common with many other sea monsters, it is unable to tolerate fresh water. Therefore, those it is pursuing have only to cross a river or stream to be rid of it. The nuckelavee is kept in confinement during the summer months by the Mither o' the Sea, an ancient Orcadian spirit, and the only one able to control it. (Full article...)

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