Michael Jordan in Flight
Michael Jordan in Flight | |
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Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Producer(s) | Jim Rushing |
Designer(s) | Michael Suarez Greg Zumwalt Michael Jordan |
Composer(s) | Krisjan Hatlelid Edwin Dolinski Alistair Hirst |
Platform(s) | DOS |
Release | 1993 |
Genre(s) | Sports (basketball) |
Mode(s) | Single-player |
Michael Jordan in Flight is a 1993 computer basketball game for DOS. It was developed by and published by Electronic Arts and is endorsed by Michael Jordan although it has no NBA licensed players or teams due to Jordan having opted out of the players association license.[1] The game features one of the first uses of a 3D game engine in a sports video game.[2]
Gameplay
[edit]The game features 3x3 basketball with a 3D, multi-angle camera. The player controls Michael Jordan and two teammates in exhibition or tournament matches against seven other teams. The player can control Jordan exclusively, or choose to play as the friendly player closest to the basketball.[3] The left mouse button is used to pass the basketball, while the right mouse button attempts a field goal. Four preset offensive plays are available to the player (low post cutter, high post cutter, give 'n' go, and backdoor screen) which can be selected using the number keys.[4]
Development
[edit]Electronic Arts adapted state-of-the-art commercial flight simulation technology to create the 3D digital basketball court. Full-sized animated player avatars were digitized directly from live action video footage of Jordan and college basketball players using chroma key technology.[5]
Reception
[edit]Computer Gaming World praised the "incredible ... 3D-based graphic engine" as being "so far ahead of everyone else", but criticized Michael Jordan in Flight as being too easy because "the product is based on Michael Jordan. Jordan is too good overall". The magazine concluded that it "is the most visually realistic sports software on the market ... Now, they need to apply the technology to a game".[6]
PC Zone was generally positive about Michael Jordan in Flight, summing up their thoughts with "looks good, plays okay." The game's graphics were generally praised, although the animations were criticized: "there just aren't enough frames, and the relative speeds aren't right." The gameplay was viewed mostly positively, but the player selection system was specifically panned and the game's lack of modes and features admonished.[7]
References
[edit]- ^ Robinson, Jon. "Michael Jordan's erratic video game history".
- ^ McPherson, Steve. "The Evolution of Basketball Video Games".
- ^ Michael Jordan in Flight Archived 2006-03-19 at the Wayback Machine COMPUTE! issue 158 / November 1993 / page 144
- ^ Trivette, Donald (September 1993). "Five Sports Simulation Programs Challenge Computer Jocks". PC Magazine. p. 442. Retrieved April 19, 2025.
- ^ Scotford, Laurence (April 1993). "Jordan In-flight" (PDF). PC Zone. p. 21. Retrieved April 2, 2025.
- ^ Poulter, Wallace (July 1993). "Michael Jordan in Flight from Electronic Arts". Computer Gaming World. p. 12. Retrieved July 12, 2014.
- ^ Butcher, Andy (May 1993). "Jordan in flight" (PDF). PC Zone. p. 28. Retrieved April 2, 2025.
External links
[edit]- Michael Jordan in Flight at thelegacy.de