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MekaMon

From Wikipedia, the free encyclopedia

MekaMon is a four-legged, intelligent, gaming robot, developed by Nigerian inventor Silas Adekunle through his startup Reach Robotics.

Technology and function

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Released in 2017, MekaMon is recognised as the world's first consumer-graded gaming robot designed to smoothly integrate physical robotics with augmented reality (AR).[1][2]

The robot features four fully-programmable legs, built-in sensors including accelerometers, gyroscopes, infrared tracking, Bluetooth LE connectivity, and an onboard processor.[3] It is a controlled via a mobile app, which allows players to engage in physical and AR-enhanced battles.[4]

Beyond entertainment, MekaMon was designed with educational applications, with its coding interface allowing users to program the robot with simplified scripting tools.[5]

References

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  1. ^ Robertson, Andy (2016-11-17). "'MekaMon' Mixes Biology And Mechanics For Mesmerizing Robot Battles". Forbes. Forbes. Retrieved 2025-07-24.
  2. ^ Yirka, Bob (2016-11-21). "MekaMon combines virtual and augmented reality with real world spider‑like robots" (PDF). Tech Xplore. Tech Xplore. Retrieved 2025-07-24.
  3. ^ Unknown, Unknown (2019-07-17). "RS Components introduces the MekaMon robot". Power Systems Design. Power Systems Design. Retrieved 2025-07-24.
  4. ^ Dunion, Robbie (2019-07-23). "Mekamon: The gaming robot that can help to shape the future?". DesignSpark. RS Components. Retrieved 2025-07-24.
  5. ^ O Brien, Jim (2017-11-15). "Reach Robotics Introduces #MekaMon, A real life gaming robot". TechBuzzIreland. TechBuzzIreland. Retrieved 2025-07-24.