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The Fallen Angels (video game)

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The Fallen Angels
Japanese candy cabinet marquee of Daraku Tenshi - The Fallen Angels.
Japanese candy cabinet marquee of Daraku Tenshi - The Fallen Angels.
Developer(s)Steel Hearts
Publisher(s)Psikyo
Designer(s)Kouzou Fujimoto (producer)
Mitsuo Kodama (director)
Artist(s)Toshiyuki Kotani
Composer(s)Masaki Izutani
Kumi Tanioka
Platform(s)Arcade
Release1998
Genre(s)Fighting
Mode(s)Single player, two-player
Arcade systemPsikyo SH-2

The Fallen Angels (堕落天使, Daraku Tenshi) is a 1998 fighting arcade game from Japanese company Psikyo, developed by Steel Hearts. It was Psikyo's second attempt in the 2D versus fighting genre after Battle K-Road. A "complete edition" of the game by Zerodiv (founded by former Psikyo programmer Keiyuki Haragami) was announced in 2019 to be released for arcades and later consoles,[1] but no developments have occurred since.

Gameplay

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Fallen Angels is a two dimensional fighting game that takes a somewhat realistic approach in its gameplay, with super powered moves and with fluid movements animated using real motions (which was also featured in Art of Fighting 3). Projectile attacks are limited to three characters, atypical for the game's genre. The game featured eight playable characters: Cool, Harry Ness, Yuiren, Yuiran, Tarō, Torao Onigawara, Ruccio Roche and Haiji Mibu. The boss characters are Trigger and Carlos.

Screenshot of The Fallen Angels

Plot

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The game takes place in 2010, ten years after a massive earthquake that shook an unnamed city.[2] The earthquake severed the city from its surrounding areas, leaving criminals to run as they please. The game revolves around the inhabitants fighting against one another to accomplish their goals.

Development

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The Fallen Angels was developed on Psikyo's proprietary arcade hardware.[2] The art was produced by Shinichi Morioka, a renowned designed in Japan.[2]

The director, Mitsuo Kodama, later said that he was not satisfied with the quality of The Fallen Angels, for which he felt the short development time and shortage of staff was to blame, but that he had fonder memories of the development than he did of any other video game because of the time he spent with the other people who worked on the game.[3]

Reception

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In Japan, Game Machine listed The Fallen Angels on their May 1, 1998 issue as being the eleventh most-successful arcade game among machine operators surveyed during that two-week period.[4]

See also

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References

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  1. ^ Romano, Sal (May 26, 2019). "The Fallen Angels complete edition announced for console, arcade". Gematsu. Retrieved 17 April 2025.
  2. ^ a b c "Coin-Operated". Sega Saturn Magazine. No. 29. Emap International Limited. March 1998. p. 97.
  3. ^ "クリエイターズファイル 第270回 「作品にはハートを込めて」『天誅 参』児玉さん". Gpara.com. May 7, 2007. Archived from the original on November 20, 2007.
  4. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 563. Amusement Press, Inc. 1 May 1998. p. 21.
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